Thursday, March 22, 2007

emulation number 9 news release (2007/03/17-21)

3/21 Stella nightly 20070321 (Atari 2600)

3/21 DeSmuME Unofficial WIP March 20, 2007 (Nintendo DS)

3/21 FB Alpha 0.2.96.67 (Multi Arcade)

3/20 Stella nightly 20070320 (Atari 2600)

3/20 Virtual Korvet 0.10 (Korvet PEVM)

3/20 Yabause cvs-20070319 (Saturn)

3/19 Stella nightly 20070319 (Atari 2600)

3/19 Virtual Korvet 0.09 (Korvet PEVM)

3/18 WinUAE 1.4.1 (Amiga)

3/18 Stella nightly 20070318 (Atari 2600)

3/17 Stella nightly 20070317 (Atari 2600)

3/17 DeSmuME Unofficial WIP March 17, 2007 (Nintendo DS)

3/17 MAME Plus! 0.113u2 (Multi Arcade)

3/17 Mame32b.113.2 (Multi Arcade)



homepage: http://www.emulation9.com/
news source: http://www.emulation9.com/

Sunday, March 18, 2007

emulation number 9 news release (2007/03/10-16)

3/16 Stella nightly 20070316 (Atari 2600)

3/16 MAME32FX 0.113u2 (Multi Arcade)

3/16 Spectaculator 6.30 (ZX Spectrum)

3/16 Virtual Korvet 0.08 (Korvet PEVM)

3/16 ep128emu 2.0.0 beta1 (Enterprise 128)

3/16 LisaEm 1.0.0 Beta 2 (Lisa)

3/15 Stella nightly 20070315 (Atari 2600)

3/15 LisaEm 1.0.0 Beta 1 (Lisa)

3/15 FB Alpha 0.2.96.66 (Multi Arcade)

3/14 Stella nightly 20070314 (Atari 2600)

3/14 TiEmu3 - GDB 2.81e (TI Calculator)

3/14 IDLE alpha 0.5 (Lisa)

3/14 VirtualBox 1.3.8 (PC)

3/13 ThunderMAME32+ VER.0.106X (2007.3.13) (Multi Arcade)

3/13 Stella nightly 20070313 (Atari 2600)

3/13 Yape 0.72 (Commodore Plus/4)

3/12 Stella nightly 20070312 (Atari 2600)

3/12 DCaSTaway rc5 (Atari ST)

3/12 MAME Plus! 0.113u1 (Multi Arcade)

3/12 Mame32b.113.1 (Multi Arcade)

3/11 Virtual GameBoy 3.2 (GameBoy) 情報提供:Marat Fayzullinさん

3/11 Stella nightly 20070311 (Atari 2600)

3/11 Hatari 0.93 20070311 (Atari ST)

3/11 SSF 0.08 alpha R7 (Saturn)

3/11 WinUAE 1.4.1 public beta #3 (Amiga)

3/11 WinArcadia 4.0 (Arcadia 2001)

3/11 UnrealSpeccy v0.36.1 (Spectrum)

3/10 Stella nightly 20070310 (Atari 2600)

3/10 CPCE 1.80 (Amstrad CPC)

3/10 XRoar 0.18 (Dragon 32/64)

3/10 VICE 1.21 (Commodore64)



homepage: http://www.emulation9.com/
news source: http://www.emulation9.com/

Saturday, March 10, 2007

emulation number 9 news release (2007/03/07-09)

3/9 Stella nightly 20070309 (Atari 2600)

3/9 MESS 0.113 (Multi System)

3/9 iDeaS 1.0.1.2 (Nintendo DS) 情報提供:Linoさん

3/8 Stella nightly 20070308 (Atari 2600)

3/8 QEMU on Windows Ver 0.9.0 (3/6/2007) (PC) 情報提供:武田さん

3/8 QEMU on Windows Snapshot (3/8/2007) (PC)

3/8 WinUAE 1.4.1 public beta #2 (Amiga)

3/7 XEBRA 07/03/07 (Playstation)

3/7 Stella nightly 20070307 (Atari 2600)

3/7 MAME Plus! 0.113a (Multi Arcade)

3/7 Mame32b.113 (Multi Arcade)

3/7 WinUAE 1.4.1 public beta #1 (Amiga)



homepage: http://www.emulation9.com/
news source: http://www.emulation9.com/

Wednesday, March 7, 2007

emulation number 9 news release (2007/03/05-06)

3/6 *Hikyo Amazon Simulator 0.013 (Hikyo Amazon)

3/6 *Tengoku & Jigoku Simulator 0.009 (Tengoku & Jigoku)

3/6 *MAME Plus! 0.113 (Multi Arcade)

3/6 *DeSmuME Unofficial WIP March 5, 2007 (Nintendo DS)

3/6 *Hatari 0.93 20070306 (Atari ST)

3/6 *MAME32FX 0.113 FIX (Multi Arcade)

3/6 AGE 0.41 (Multi Arcade)

3/6 Akuryo No Yakata Simulator 0.013 (Akuryo No Yakata)

3/6 MAME 0.113 (Multi Arcade)

3/6 MAME 0.113 i686 (Multi Arcade)

3/6 MAME32FX 0.113 (Multi Arcade)

3/5 Stella nightly 20070305 (Atari 2600)

3/5 Akuryo No Yakata Simulator 0.012 (Akuryo No Yakata)

3/5 Hikyo Amazon Simulator 0.012 (Hikyo Amazon)

3/5 Tengoku & Jigoku Simulator 0.008 (Tengoku & Jigoku)



homepage: http://www.emulation9.com/
news source: http://www.emulation9.com/

Monday, March 5, 2007

MAME 0.113 "Dance Dance Emulation" released!

Lucky 113! There have been a lot of changes this time around, so make sure you look over the whatsnew file to see what’s been going on.

If you haven’t been following the news until recently, be aware that this release contains a number of updates to both the input and sound code. The sound code in particular bears mentioning because its new behavior has tripped up a few people. Sound output is now exclusively controlled by the emulation, not by the OS layer. This means that it is very important to have accurate timing and throttling. Because of this, the throttling code has been rewritten to be more forgiving of “hiccups” and other anomalies.

One non-obvious side effect is that if you are running your games with -triplebuffer or -waitvsync on a system with a 60Hz video mode (like most LCDs have), and you are running a game with a framerate greater than 60fps (any of the common older Namco titles will do fine), then you will experience sound hiccups unless you enable a little bit of frameskipping, either automatic or a frameskip of 1. This is because you are hard-limiting the game to run at 60Hz due to your monitor’s refresh, but it needs to produce more than 60 frames per second, so you are always running behind the emulation.

On the input front, Derrick Renaud has done a lot of work to try and normalize the behavior of analog inputs across the project. He has fixed and tweaked quite a number of analog controls in the system. Because of this, you may find that you need to throw away your existing calibrations and re-calibrate with the new settings. The advantage of the new system is that it fixes a number of inaccuracies in the behavior of the controls and allows games to have more flexible options when it comes to mapping controls on your PC to the controls the game used.

In addition to these changes there are quite a lot of new unplayable Bemani games that have come out of the woodwork over the past week or so, as well as an implementation of the long-desired (by pinball guys anyway) BSMT2000 ADPCM code. For this release I’ve also enclosed some regression testing tools I’ve been using for the past few months to help catch problems introduced between versions of MAME. You can see an example of the progress between 0.112 and 0.112u4 by looking here. Note that there are still a few glitches in the system, but I felt it was worth providing the code.


official download:
Windows binaries and sources available.
MAMEDev Latest Release



Download | 下载:
mame0113s.exe of size 8.562 MB
mame0113s.exe of size: 9 MB
(Source code archive of MAME 0.113.)

mame0113b.exe of size 6.41 MB
mame0113b.exe of size: 7 MB
(Windows command line version of MAME 0.113.)

mame0113b_i686.exe of size 6.446 MB
mame0113b_i686.exe of size: 7 MB
(Windows command line version (Pentium Pro optimized) of MAME 0.113.)

mame0113b_debug.exe of size 6.659 MB
mame0113b_debug.exe of size: 7 MB
(Windows command line version (debug version) of MAME 0.113.)


homepage: http://www.mamedev.com/
news source: http://www.mamedev.com/

Sunday, March 4, 2007

emulation number 9 news release (2007/03/03-04)

3/4 *Stella nightly 20070304 (Atari 2600)

3/4 SNESGT Ver0.216 (SNES)

3/4 UnrealSpeccy v0.36 (Spectrum)

3/4 VirtualBox 1.3.6 (PC) 情報提供:Eさん

3/3 WinUAE 1.4.0 (Amiga)

3/3 Stella nightly 20070303 (Atari 2600)

3/3 DOSBox 0.70 (PC)

3/3 SSF 0.08 alpha R6 (Saturn)



homepage: http://www.emulation9.com/
news source: http://www.emulation9.com/

Saturday, March 3, 2007

some missing NeoGeo Flyers

10 missing NeoGeo Flyers by CaptainCPS-X
*Note: This flyers are not available in any MAME flyers pack.


Flyers in the compressed pack:
- Bang Bead
- Blue's Journey - Raguy
- Digger Man
- Ghostlop
- Jockey Grand Prix
- Metal Slug 4
- Pochi and Nyaa
- Pop 'n Bounce - Gapporin
- SvC Chaos - SNK vs Capcom (MVS)
- Zintrick (hack / bootleg) - Oshidashi Zentri

source download:
ng_miss_flyers.7z [~1.72MB]

Download | 下载:
ng_miss_flyers.zip
of size 1.722 MB


homepage: http://neosource.1emulation.com/
news source: http://neosource.1emulation.com/

N64模拟器 Project 64 1.7.0.9 beta 泄漏版

最强N64模拟器 Project 64 1.7.0.9 beta 泄漏,由于PJ64 v1.7.0是提供给捐款者的,普通大众是无法玩到的,因为这个最新BETA泄漏版是来自LEROYJENKINS提供的。

这个最新版本的改进如下:
修正 MARIO KART的MONITOR BUG 和 其他1.6的BUG.

Download | 下载:
Project64 1.7.0.9 beta (LEROY JENKINS).7z of size 1.899 MB


homepage: http://pj64.emulation64.com/
news source: http://www.emu-zone.org/

Friday, March 2, 2007

emulation number 9 news release (2007/03/02)

3/2 *Stella nightly 20070302 (Atari 2600)

3/2 *Ootake 0.98 (TG16)

3/2 *VB81 XuR (Sinclair ZX81)

3/2 *DeSmuME Unofficial WIP March 2, 2007 (Nintendo DS)

3/2 *EMU7800 v0.81 (Atari 7800)

3/2 *FBA 0.2.96.65 (Multi Arcade)

3/2 *MAME32FX 0.112u4 (Multi Arcade)

3/2 *MAME Plus! 0.112u4 (Multi Arcade)

3/2 *Mame32b.112.4 (Multi Arcade)



homepage: http://www.emulation9.com/
news source: http://www.emulation9.com/

Mame32b.112.4

Mame32QA is the home of Mame32. Mame32 is the Win32 GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of arcade games. Originally authored in 1997 by Chris Kirmse, Mame32 was the first port of Mame™ to the Windows platform. It is currently maintained by team members: Kirmse, Mike Haaland, René Single, and John Hardy IV.

official download:
Mame32b.112.4 Complete install package and program.
Mame32s.112.4 Source code needed only by programmers and compilers.
Mame32b / Mame32s Last stable full release binary / source.

Download:



homepage: http://mame32qa.classicgaming.gamespy.com/
news source: http://www.emulation9.com/

MAME 0.112u4 diff

Today we have a new update to MAME 0.112. You can grab the diff file from the Latest Release page. The sound changes have mostly settled now and this build should be a good one to test with. In fact, it would be great to get feedback on how sound and throttling are working across a number of systems before we move to a 0.113 release, which should follow soon. Please give it a try and report your bugs to MAME Testers.

Other significant improvements this time around include some more input port fixes from Derrick; discrete sound in Checkmate, again from Derrick; support for the T5182 sound MCU from Nicola, Ernesto, and Lord Nightmare, giving sound in The Lost Castle in Darkmist, Mustache Boy, and Panic Road; and tweaks to many sound cores to make them generate audio at their native frequency. Note that this latter change may have some negative performance impact, but I didn’t see anything too significant in limited testing.

official dowanload:
0112u4_diff.zip (Source Code Only)
MAME 0.112u4 diff (whatsnew)


Download:
0112u4_diff.zip of size 96.049 KB


homepage: http://www.mamedev.com/, http://www.mame.com/
news source: http://www.emulation9.com/

FBA Alpha 0.2.96.65 Release

FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.


Version 0.2.96.65
A quick release to fix the rom size in Last Blade and to add in the dialog changes from Captain CPS-X. The dialog looks really good now and I think we're done with changing it all the time now!

Here's the what's new;
* Corrected the rom size of the v4 rom in lastbldh and lastsold
* Finally beat the bug that sometimes hides the license dialog (hopefully!)
* Updated the load dialog based on code from Captain CPS-X, should be the last change as I'm really happy with it
* Updated sets to match MAME 0.112u4

official dowanload:
Unicode binary
Non-Unicode binary
Source Code


Download:
fba_029665_non_unicode.zip of size 1.623 MB
fba_029665_unicode.zip of size 1.629 MB
fba_src_029665.zip of size 1.852 MB


homepage: http://www.barryharris.me.uk/fba.php
news source: http://www.emulation9.com/